Monday, December 10, 2018

Vampire: The Requiem - Introduction

From the Back

This is not
the abandoment of death,
Nor is it
the breath of life.
This is the funeral song  . . .

No, you know what, this is White Wolf putting poetry on the back of their books, because why should things be simple and helpful. Let's just skip it and go straight into what it is.

Vampire: The Requiem is the follow-up game to Vampire: The Masquerade. In the early 2000s, White Wolf decided to blow up their massively successful rpg franchise and rebuild it from first principles. Requiem should be Masquerade, shorn of its accumulated excesses and refocused on delivering a pure vampire-themed horror experience.

Expectations

You know, I honestly thought there was more of a time gap between Requiem and Masquerade, Revised. Now I'm wondering if Requiem will be nearly as socially aware as I'm hoping. I don't recall anything particularly offensive about it, but then again, I didn't remember anything specifically problematic about Masquerade either.

Which isn't to say I'm going into this looking for a political hit job. I'm okay with a little political incorrectness in my vampire games. Actually, what I'm most looking forward to are the clearer genre expectations and more refined mechanics.

What I'm least looking forward to are the fonts. White Wolf loved fonts that kind of look like handwriting. It's not something I mentioned in my reaction to Masquerade, because I actually kind of like that game and didn't want to keep piling on negativity, but I happened to glance at the introductory fiction and I saw something like four different fonts in the space of two pages.

So, clearly, it would be naive of me to expect Requiem to correct everything that was wrong with Masquerade.

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