You remember your home.
You remember what it was like, before They took you. The sound of your family's voices, the smell of your home, the colors of your neighborhood. Even after the blinding glories and pitiless dark waters of Faerie, you remember.
Your memories were a beacon. Without them, you would never have found your way back through the twisting maze of the Thorns, to collapse torn and exhausted on the cool earth of the world you were born in once more -- to find that your home was no longer yours, than an imposter had taken over your life, that you had been changed. Yours is beauty and grotesquerie, illusion and iron, insight and madness.
Where will you go now that you are Lost? Who will you love, who will you war against, who will you make of yourself? How will your tale end?
I've read this game before, so I have a pretty good idea of what to expect - a weird, melancholy trip through a lavish world of modern high fantasy, only slightly undercut by the New World of Darkness's tendency to short-change its power levels.
The hardest part of reading this, I expect, is going to be powering through my resentment at not being able to read 2nd edition just quite yet. However, after reading Mage: The Awakening 2nd edition and missing some crucial context from 1st, I didn't want to repeat the same mistake. It's important to see how the line developed over time.
Luckily, this is one of my favorite game systems. I wound up tracking down and buying almost every supplement for 1st edition, read them all at least twice, and backed the 2nd edition kickstarter. It's inconceivable that anything could go wrong.
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