Tuesday, January 1, 2019

Advanced Dungeons and Dragons Dungeon Masters Guide - Introduction

From the Back

Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing. The Dungeon Masters Guide. Herein you will find:

Combat Matrices
Encounter Tables
Monster Attacks Alphabetically Listed
Treasure and Magic Tables and Descriptions
Gem Values By Type
Random Wilderness Terrain Generation
Suggestions on Gamemastering

And a whole lot more. It is an absolute must for every Dungeon Master!


Surprising to see the term "game master" used so early. Not sure what the rpg scene in the late 70s was like, but it must have mutated just a little bit by this point. Whether AD&D learned anything from that remains to be seen.

Honestly, I'm not looking forward to this. I have a feeling that it's going to be dry and technical, but also weirdly specific about the "right" way to play the game. Still, it will be another core book behind me. One closer to being able to only read flavorful supplements and setting books.



  1. I don't see the term "game master" on the back text, there. Is it in the interior?

    Speaking of flavorful supplements, I'm going to be quite happy when you get to Exalted. (Not that you should hurry on my account.,)


  2. Last bullet point "suggestions on gamemastering"