Tuesday, April 16, 2024

(Shadowrun) Mob War!

Organized crime occupies a strange niche in the cyberpunk genre (and arguably real life). The megacorporations are above the law. The biggest ones have literal extraterritoriality, allowing them to write their own laws within the confines of their facilities. So why wouldn't the mafia's traditional businesses - drugs, gambling, prostitution, etc - just be another product for the megacorps to package and sell? BTLs (better than life chips, shadowrun's censor-friendly sci-fi drug stand-in) may be illegal in UCAS territory, but is there any reason you couldn't just walk into the Renraku arcology and buy them off the shelf? Maybe you have to use them on-site, but that's just another profit opportunity, really.

Although, this works the other way too. What's to stop the existing criminal cartels from designing their own letterhead, issuing stock, and becoming true megacorporations themselves? They already shroud themselves in the trappings of legitimate business, for purposes of money laundering. If the general direction of the economy is trending towards corporate lawlessness, wouldn't that mean that organized crime and international corporations would gradually converge? As the corps start hiring shadowrunners to commit crimes on their behalf, the criminals become more and more mainstream until it's impossible to tell the difference?

It might be an issue of scale. It's hard to research exact figures online, but even if you use the larger estimates, groups like the mafia and the yakuza have a fraction of the revenue of the biggest corporations. A hundred billion a year would not get you onto the top 50. . . but it might get you close enough to be a valuable acquisition for one of the big players.

Mob War! (Stephen Kenson) at one point speculates that all of the Japanese megacorporations have been infiltrated by the Yakuza, and that criminals are calling the shots at Mitsuhama, in particular, but how realistic is this? The reverse situation seems more likely. At most, they could be a highly-organized faction of shareholders, but would they even want MCT to do anything besides its usual business? If the criminals were really in charge, would you even be able to tell?

It presents a challenge for me as a potential Shadowrun GM, because the PCs are criminals for hire, in a criminal subculture, and they usually work for the megacorporations as deniable assets, but this book posits a series of adventures where they work for organized crime instead, and I can't quite figure out what the dynamic is supposed to be. What is the mafia's social and economic niche? Why does it matter that Seattle's capo was assassinated?

Near as I can tell, they're the biggest fish in a small pond. If you're a regular criminal, like the PCs, you have to tread carefully around them, because they're organized enough to ruin your day, even if you successfully kill some of their goons. But if that's the case, it's unclear why they wouldn't just monopolize the shadowrunning racket like they do with vice? Why is Mr Johnson going to a random dive bar to hire freelancers when they could instead drop a few choice words to a "business associate" in the comfort of their country club and then know that the situation will be taken care of by someone on the boss's regular payroll?

I think it's a case where sci-fi is just recapitulating the modern world without really examining it. The mafia exists and are kind of the scary apex predators of the criminal underworld because that's how it worked in the 1990s, when Mob War! was written. You've got the independents doing whatever hustles they can and above them the street gangs, who control territory and watch each others' backs, so you don't want to mess with them, and then above them are the true syndicates - the mafia, the yakuza, the triads - who are able to call upon international resources and large numbers of full-time professionals. 

But that only really makes sense in a world where crime is illegal. When the megacorps are immune to consequences, then maybe the mafia is just another mid-tier corp to take over and subsequently hollow out. You're not buying drugs from the mafia, you're buying Mafia (tm)- brand drugs, manufactured by Aztechnology, available at Stuffer Shacks across the nation! Just circle round to the back alley and "Ask for Rocco" (tm)!

I should be kinder, though. It's tough to satirize capitalism in a way that is not immediately eclipsed by the absurd reality of the contemporary world.

So let's assume that it makes sense for the mafia to exist in the world of Shadowrun and that you can know what they're like by watching literally any mafia movie. If that's the case, then Mob War! gives you the tools to make a pretty good mafia movie. The don is killed and his daughter comes back from Harvard Law School to buck tradition, take over the family business, and get revenge, all the while dodging traitorous underlings, aggrieved traditionalists, and rivals from competing syndicates. I'd watch that movie.  It also makes perfect sense that in this situation, the normally closed-off criminal organizations would want to bring in freelance criminals to fill some of the gaps. It's a satisfying premise for an adventure that is executed well . . .

From a certain point of view. Personally, I have no issues with the way Mob War! does things. It's not technically an adventure. It's just a single event and a list of various factions and NPCs who are reacting to this event. Its main use is to run a sandbox campaign in the aftermath of the mob boss' assassination, and while it has a couple dozen suggestions for specific adventures, those suggestions are incredibly bare bones (the book itself is only 64 pages long, which is why my post took a swerve straight from the start). Normally, I'd whine about having to do most of the work by myself, but in this case the suggestions are so tightly related, and tied to detailed, interesting NPCs that they really do feel very helpful for building a starting situation. It's not like those drive-by adventure hooks that leave me frustrated by highlighting a gap in the setting ("Ooh, what's at the bottom of the mysterious dungeon . . . you have the power to decide"). Most of my lingering questions are about the future - i.e. the thing that's going to be highly dependent on how the PCs deal with the starting situation.

Overall, I'd say that I really enjoyed Mob War! It hits a good sweet spot for a metaplot-driven rpg supplement, where it really shakes up the status quo, but it doesn't make you feel like you're playing a whole new game. Even if you'd been involved in a long-running Shadowrun game where the PCs worked for the mafia and developed a major personal relationship with James O'Malley, the players are going to be emotionally prepared for the possibility that he's been assassinated off-screen. That sort of thing happens to mafia bosses all the time. So it's got a weird thing going on where the more it disrupts your existing game, the more it makes your game resemble the genre it's emulating. Definitely a top-tier supplement.

Ukss Contribution: My choice today is a kind of silly detail that nonetheless tickled me greatly - the boss of the Yakuza has an estranged daughter who fled from home and became a shadowrunner. Her birth name: Keiko. Her street handle: Kiku. I get that it's "a play on her real name" but that's the opposite of what an alias is supposed to do. I can't help but think that she'd be an incredibly funny NPC for the players to try and set straight.

1 comment:

  1. “Although, this works the other way too. What's to stop the existing criminal cartels from designing their own letterhead, issuing stock, and becoming true megacorporations themselves? They already shroud themselves in the trappings of legitimate business, for purposes of money laundering. If the general direction of the economy is trending towards corporate lawlessness, wouldn't that mean that organized crime and international corporations would gradually converge? As the corps start hiring shadowrunners to commit crimes on their behalf, the criminals become more and more mainstream until it's impossible to tell the difference?”

    I am reminded of the AV Club’s review of the last episode of Season 2 of the Fargo TV series. They note that the season is set in the 70s, and the trends of the 80s are right around the corner. This makes the fate of Mike Milligan, a stylish eccentric rogue who ends getting kicked upstairs to a unsatisfying boring office job, an example of America’s descent into Reaganist “our criminals will be corporate, and our corporations will be criminal.” Just another way America lost its soul to the Bitch-Goddess Success and the Almighty Dollar.

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