Thursday, September 25, 2025

(Exalted 3e) The Three Banners Festival: An Exigents Jumpstart

 In a shocking turn of events, I don't have a lot to say about The Three Banners Festival: An Exigents Jumpstart (Anahita Lange, John Maytus, MJ Monleón). Though in my defense (to my shame?) this is only because the book itself is so short - 55 pages, divided into three parts. Part one was just a recap of the Exalted 3rd Edition rules, and was more selective than condensed. I relearned all about withering attacks and the social influence system, but none of the Abilities or Attributes were described and so things like "feats of strength" or "establishing a fact" are presumably left for me to reinvent on my own (and if this is your only exposure to the Exalted rules, you'll have to, because they are referenced in the PCs' charms). This took up 17 pages. Then, skipping ahead, part three was all about the preconstruct characters, which had canonical backstories, complex mechanics, and two-page character sheets, taking up 20 pages. That left part 2, the actual Jumpstart Adventure itself, with a mere 13 pages to work with. (The fact that these don't add up is down to the title page, table of contents, credits page, and two full-page chapter illustrations).

So yes, I may have spent longer breaking down the page count than I did reading the adventure, but that's not a commentary on the adventure itself. Hell, it's barely commentary at all, except perhaps to give y'all a heads-up if you were planning on buying this to run the adventure with the full rules. There's not a lot of meat on these bones, but there's some good flavor, if you were merely Exalted-curious and wanted to try it out.

The story is classic Exalted in that it is a mildly interesting plot, happening in a more-interesting-than-average setting, involving more-interesting than average characters. The set-up: a local big shot got his hands on a valuable item and needs protection while he works out what to do with it. Unfortunately, a small-time criminal syndicate gets word of this and tries to make a big score, assaulting the big-shot and framing the main characters for the theft. Working their underworld contacts, the protagonists corner the toughs, brawl it out, and in the process the valuable item is ruined. Ah well, they tried their best. The only thing to do now is have the main characters team up permanently, to solve mysteries.

But, you know, the local big shot is "a lesser but well connected god of rumors," the valuable item is the Divine Exigence, capable of turning an ordinary person into an immortal champion of the gods, the gang of toughs are the Goddesses of Pottery, Baking, and Weaving (as well as a rogue lion-dog who gave up on the whole "guardian of sacred sites" deal), and of course the main characters are a motely group of fantasy superheroes, blessed with the powers of the aurora, peasant agriculture, puppetry, and urban planning.

If you're familiar with Exalted, it all comes across as very sensible, perhaps even inevitable. Mad-lib mock epic meets the most elemental of noir plots (the storyteller advice at the start of part two even says "reading a Raymond Chandler novel in advance might be helpful"). However, I can't help wondering what it might be like for this product to be used in its intended role - as an entry point to the series for total newcomers. I'm not sure I'd be able to parse the logic of its choices. A town that's sort of (but not really) ruled by gods. . . and the gods can have different purviews and power levels, ranging from a single field to the concept of defensive warfare . . . and the gods can empower mortals to use extremely specific magical abilities . . . but doing so is risky and transactional, so the gods have their own mafia for all of this . . . and that's what you have to know before you can start playing The Three Banners Festival: An Exigents Jumpstart.

I guess it's not the biggest ask in my collection (that would probably be The Far Roofs, when I finally get around to reading it), but it is a bit of a niche. Of course, being a niche is part of what I love about Exalted, generally, so . . . at least it's a better adventure than the dream quest from Tomb of Dreams.

Ukss Contribution: Pakpao the Puppeteer. She's probably one of 3e's best signature characters (when the book isn't pretending her charmset could be used for anybody) - messed up golddigger, inadvertent(?) class warrior, hustler out for number one, master of mind control and the ruthless objectification of flesh, but also just a huge nerd for those damned puppets. She's like a hero made specifically for the Internet Age.

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