Oh, wow, I am constantly going back and forth on where to place Demon Hunter X (Jim Moore) in the White Wolf canon. At first, I had carelessly lumped it in with Kindred of the East partly out of the sense that Asia of Darkness was its own distinct subsetting, partly because the gold-leaf-style treatment on the front cover resembled similar detailing on various Kindred of the East supplements, but mostly out of a blithe, unreflective Orientalism in myself that I've only recently begun to examine. Later, I moved it over to the general "World of Darkness" umbrella, due to finally confronting my latent racism, noticing that the book's title literally contained the words "World of Darkness," and not being able to find it on the White Wolf wiki's official list of Kindred of the East books. However, after reading the book for the first time in more than 20 years, I am once again thrown into uncertainty, because on page 46, under the "Storyteller Notes" in the Character Creation chapter, it says "Demon Hunter X is a supplement for Kindred of the East."
Could it be that no one actually knows what the fuck is going on? I should be so lucky. It'd make what I do so much easier. Oh, John is confused and rambling again? Maybe it's because he's a completely typical human being.
Oh, right, I was trying to build to some sort of point. Which is that Demon Hunter X is perhaps worth the grace of this strategic ambiguity because while it is definitely part of the Kindred of the East milieu (the Shih - traditional martial arts demon hunters - are mentioned frequently in other books, even if Strike Force Zero - sci-fi cyborg demon hunters - are never seen again), it has the redeeming quality of actually being somewhat fun.
There are monsters lurking in the shadows! What can anyone do? Be an orphaned child, mentored in the mystic arts by a wise hermit for 20 years until they are ready to dispense justice and preserve the cosmic balance? Fake their death and be recruited by a clandestine government agency staffed by a cast of quirky outcasts like something out of a Joss Whedon fever dream (literally, they stopped recruiting elite soldiers and now "New ones come from the unemployment line . . . Many agents are the very people least likely to fit into normal society . . . Most are more adept at video games than at speaking to the opposite sex. In short, they are 'goobs' - dreamers and outcasts who spend more time surfing the Internet or playing roleplaying games than trying to fit in.")
Yeah, that's the good stuff, White Wolf. Pander to me more! And if you parsed the above as sarcasm, you are unfortunately mistaken. I really mean it. Demon Hunter X is tantalizingly close discovering a version of the World of Darkness with broad crossover appeal. The very title screams "CAMP!" Big guns. Kick ass fight scenes. Bloody spectacle. Gothic punk as an aesthetic backdrop, but not a theme. It's "superheroes with fangs," but without the fangs.
Or, perhaps, more on point, its the Storytelling Chapter's blinkered take on anime ( it "tends to explore more aspects of human nature than most Western animation; it also involves a great deal more violence, sex, violence, carnage, and violence.") Yeah, maybe it's a bit problematic that Mr. Moore mentioned "violence" three times, but you have to remember, it was 1998. It was a time when basing your entire view of an artistic medium on your sketchy collection of bootleg La Blue Girl fandubs practically qualified you as a citizen of the world. The overall vibe of this book is like watching someone try to reverse engineer anime when all they've ever been exposed to is Japanimation.
And yes, I'm aware that what I just said could be seen as incredibly mean-spirited. But I don't mean it as an insult. It's actually almost a compliment. Not entirely, not exactly, but in the ballpark of complimentary. It's more of a bittersweet observation. Reading this book is like seeing the first part of a video where a raccoon is trapped at the bottom of a dumpster and some kind stranger helps it out by lowering a 2x4 they can climb. There's a pathos that comes from knowing that the poor creature's distress comes from a gulf in understanding and maybe an element of judgement, because they wouldn't be in this situation if they didn't dive snoot-first into the abyss in search of garbage, but you are nonetheless 100% on the raccoon's side. It is genuinely amazing to see them escape the trap.
That's how I feel about Demon Hunter X. I want my campaign to be the 2x4 that's lowered into the dumpster. Maybe that's a little bit (okay, a lot) condescending, but I don't feel that way about Kindred of the East as a whole (okay, maybe also Half-Damned Dhampyr and to a lesser extent 1000 Hells, but definitely not the rest of it).
Although, I should make clear that Demon Hunter X's faults are largely artistic, rather than moral. There's a certain suspicion of Orientalism that comes with being associated with Kindred of the East, but the Orientalism is actually fairly mild. Like, there's a bit where Asia is described as having super criminals "Take everything negative you've ever heard about the Mafia in the United States and multiply it by a heavy factor." And that looks especially silly when you combine it with the credulity the book expresses towards the idea that the Yakuza or the Triads could be a "neighborhood protection society." Taken together these contradictory ideas are a bit Orientalist, of the "Asians are adept at stoically enduring something uniquely awful" variety, but as with Japan's hypothetical technophilia (based, presumably, on sci-fi anime), it's a minor factor in the overall work. Basically, it's only there as a warning that if you play the magic cops, you won't necessarily be able to count on the support of the populace.
A little trickier is the Shih's general "traditionalist" attitude that supernatural creatures have a role ordained by heaven and thus should only be slain when they overstep the bounds of their celestial mandate. It's an interesting, humane, and nuanced attitude, to be sure, but again, if you were inclined you could read it as a form of "Asian stoicism." that skirts Orientalist stereotypes. But honestly, that's a little subtle for me. It's as likely as not an artifact of having specific, named pieces of Asian media as your inspiration, rather than the vague ambition to make Asia of Darkness that afflicted the core book.
Where Demon Hunter X really gives me a "raccoon in a dumpster" feeling is in its overall execution. I think, despite its lukewarm take on anime, it is on the right side of the cultural appropriation/cultural inspiration line, but it lacks the audacity of conviction. It names 22 distinct action and/or horror titles as inspiration, one of which I know for a fact is a hentai series, and yet the book this canon inspired has relatively little camp. If Vampire Hunter D and Akira are your starting points, then where is your end? In order to be a truly great tabletop rpg, there needs to be more distillation, more recontextualization. You need to create a world where 3-5 main characters can each have the full gamut of genre adventures.
A good example of where Demon Hunter X goes wrong is in its advice for games where the PC party contains both Shih and Strike Force Zero characters. The whole section focuses on differences between the two groups' ideologies and methodologies, presenting the crossover as a significant roleplaying challenge and at no point does it seem to realize that it's pitching an occult procedural where a traditionalist martial arts magic cop must join forces with a super modern cyborg magic cop, in an "odd-couple unlikely partners" dynamic with a support team made up of quirky almost-NEETs in a hyper-violent monster-of-the-week format and if you could somehow put that shit on television they'd make a hundred episodes and fans would be throwing conventions until approximately the end of time. This is a book that wears its influences on its sleeve, but doesn't seem to internalize the lessons of those influences. That, to me, betrays worrying signs of Kindred of the East's exoticism. Maybe it is the way it is because it thinks "being anime" is enough.
Although, to be fair, Demon Hunter X is, indeed, enough . . . barely. It has appealing characters with an appealing gameplay model, presented in an appealing way. It's one of the few parts of Kindred of the East you could reboot today.
Ukss Contribution: One of the signature magic weapons is a set of war fans. I always thought they were one of the cooler East Asian weapons. Although I'm slightly disappointed to learn they were historically wielded while folded, like a short club . . . Eh, if the local movies can take liberties then so can I. Ukss will have iron fans with their own signature martial art.
